“Fish Swish” #2 (PEEP game)

  • “Fish Swish” (PEEP game)
  • float
  • sink

MA Standards:

Speaking and Listening/SL.PK.MA.2: Recall information for short periods of time and retell, act out, or represent information from a text read aloud, a recording, or a video (e.g., watch a video about birds and their habitats and make drawings or constructions of birds and their nests).
Mathematics/Counting and Cardinality/PK.CC.MA.4: Count many kinds of concrete objects and actions up to ten, using one-to-one correspondence, and accurately count as many as seven things in a scattered configuration.

Head Start Outcomes:

Language Development/Receptive Language: Attends to language during conversations, songs, stories, or other learning experiences.

PreK Learning Guidelines:

English Language Arts/Language 2: Participate actively in discussions, listen to the ideas of others, and ask and answer relevant questions.
Mathematics/Number Sense 2: Connect many kinds/quantities of concrete objects and actions to numbers.

“Fish Swish” #2 (PEEP game)

© Commonwealth of Massachusetts, Department of Early Education and Care. All rights reserved.

Skill Focus: Active Viewing and Listening, Vocabulary

Have children recall the PEEP and the Big Wide World video “The Fish Museum” and how Quack tried to sink the balloon. Ask, What happened to the balloon when Quack let go of the string? How did the fish use the balloon as it floated to the top of the water?

Then have children play the PEEP and the Big Wide World interactive game “Fish Swish” in the Technology Center. Explain that Quack needs to figure out how many balloons he needs for his fish friends. Say, Look at the screen. Quack needs a balloon for each friend. How many fish are there? Help children practice clicking on the number until they can do it on their own.

The game is self-leveling. If players finish a round without error, they move on to a harder level. If they do make an error, they remain at the same difficulty level for the next round. In this way, the game keeps children in their own comfort zone, giving them more challenging levels only when they’re ready.

Adaptation: Younger children may benefit from playing with one-on-one supervision until they become thoroughly familiar with the routine.

Play Game

PBS Learning Media
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